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- # Load explosion data
-
- source eff_dir.gw
-
- LoadGameGen fx_col_1.gam explode_effect
- SetAltitudeSurface off
- SetIntersectSurface off
-
- #PrintTree explode_effect
-
- #Set cycling texture effect, sets 1st polygon only
- FindNode spark_1
- Object3DSetFacade
- CycleTextureSetOn 8
- CycleTextureSetSpeed 7.8
- CycleTextureSetMap fx_col11.zim 190
- CycleTextureSetMap fx_col12.zim 191
- CycleTextureSetMap fx_col13.zim 192
- CycleTextureSetMap fx_col14.zim 193
- CycleTextureSetMap fx_col15.zim 194
- CycleTextureSetMap fx_col16.zim 195
- CycleTextureSetMap fx_col17.zim 196
- CycleTextureSetMap fx_col18.zim 197
-
- ##################################################
- # Make master explosion node for explosion mgr
- ##################################################
-
- #NewObject3D explosion_mgr
- #Object3DSetActive off
-
- ##################################################
- # Set up nodes for each explosion instance
- # If not enough explosions for all hits,
- # they will round robin thru existing explosions.
- ##################################################
-
- set explosion_number 0
- source explodex.gw
-
- set explosion_number 1
- source explodex.gw
-
- set explosion_number 2
- source explodex.gw
-
- set explosion_number 3
- source explodex.gw
-
- set explosion_number 4
- source explodex.gw
-
- set explosion_number 5
- source explodex.gw
-
- set explosion_number 6
- source explodex.gw
-
- set explosion_number 7
- source explodex.gw
-
- set explosion_number 8
- source explodex.gw
-
- set explosion_number 9
- source explodex.gw
-
- set explosion_number 10
- source explodex.gw
-
- set explosion_number 11
- source explodex.gw
-
- set explosion_number 12
- source explodex.gw
-
- set explosion_number 13
- source explodex.gw
-